State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 io Games on Android in Argentina: Q2 2024

Discover the performance trends of the top 5 io games on Android in Argentina during the second quarter of 2024, including downloads, revenue, and weekly active users.

Top 5 io Games on Android in Argentina: Q2 2024

In the second quarter of 2024, the top 5 io games on the Android platform in Argentina showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here, we provide a detailed overview of each game's metrics.

Snake.io - Fun Snake .io Games from Kooapps Games saw a significant increase in downloads towards the end of the quarter. Starting at around 30K downloads in early April, the game peaked at approximately 57K downloads in the week of June 17. The weekly active users mirrored this upward trend, rising from 313K to a high of 394K during the same period. Revenue for the game remained negligible throughout most of the quarter, with a slight increase to $14 in the last week of June.

Snake Clash! by Supercent, Inc. exhibited a steady growth in both downloads and active users. Downloads started at 11K in early April and climbed to about 36K by mid-June. Weekly active users also saw a consistent increase from 48K to over 104K by the end of the quarter. However, the game did not generate any revenue during this period.

Hole.io from VOODOO had a varied performance in terms of downloads and active users. Downloads fluctuated, starting at 10K in early April, peaking at 27K in late April, and settling around 20K by the end of June. The weekly active users followed a similar pattern, with numbers starting at 54K, peaking at 108K by the end of April, and ending at 91K in late June.

Paper.io 2, also by VOODOO, experienced a notable increase in downloads and active users in the latter part of the quarter. Downloads began at around 8K in early April and surged to over 31K in the last week of June. Weekly active users saw a steady rise from 39K to over 82K during the same period. The game generated minimal revenue, with only $1 recorded in early June.

Rumble Club from Lightfox Games, Inc., which was released in late April, showed promising growth in its initial weeks. Downloads started at 3K and peaked at 17K in early June before dropping to 7K by the end of the quarter. Weekly active users increased from 2K to over 40K by mid-June, ending the quarter at 33K. The game did not generate any revenue during this period.

These insights highlight the dynamic nature of the io games market on Android in Argentina. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024